Devil Contracts Guide

Complete guide to Devil Contracts: the core progression and economy engine. Master contract types, risk management, execution strategies, and advanced combinations.

TL;DR

  • What: Contracts are the core progression engine - grant abilities but come with curses
  • How: Collect 3 contracts from the same devil, then activate
  • Key Principle: Reward-driven, risk-controlled, route-optimized, settlement-first
  • Critical: Manage curses (≀2 concurrent contracts recommended)
  • Strategy: Plan routes around contract targets, settle frequently

Overview and Core Principles

Contracts are the core progression and economy engine in Devil Hunter. They come with explicit objectives, rewards, and risks (notably curses).

Contracts are agreements formed with devils that grant you their unique abilities. By collecting three contracts from the same devil type, you can activate the contract and gain access to powerful abilities (Z/X/C keys).

πŸ“œ Contract Abilities

  • β€’ Z Key: Primary ability (offensive/utility)
  • β€’ X Key: Secondary ability (defensive/support)
  • β€’ C Key: Ultimate ability (high cooldown)

πŸ”„ Fiend Transformation

Collecting three contracts from the same devil enables Fiend transformation. This is different from Hybrid transformation (requires Devil's Heart surgery).

Four Core Principles

🎯 Reward-Driven

Prioritize contracts that directly boost combat power or loop efficiency.

πŸ›‘οΈ Risk-Controlled

Limit concurrent contracts to avoid uncontrollable curse stacking (≀2 recommended).

πŸ—ΊοΈ Route-Optimized

Plan your map run around contract targets to minimize backtracking and unnecessary fights.

πŸ’° Settlement-First

Complete β†’ return β†’ turn in frequently so rewards are "banked" and not lost to death.

ℹ️

Recent Updates (January 2026)

New Features & Fixes:
β€’ Devils may provide hints on how to obtain contracts
β€’ Ghost Devil: Defeating grants contract immediately (no drop required)
β€’ Ghost Devil now uses favor system - has 1 hour cooldown for knocked variant
β€’ Low favor can cause contract loss - contracts properly terminate at low favor
β€’ Resistance stat reduces damage done via contracts (new addition)
β€’ Technique stat reduces cooldowns and increases range of grab moves (like Ghost contract)
β€’ Curse Devil Quest is now repeatable (similar fix as Bat Devil)
β€’ Contract giving completely fixed
β€’ Contract Skill UI (Z/X/C) now dynamically updates to show variant names

Balance Changes (Jan 12, 2026):
β€’ Curse Devil: Added global cooldown (0.5s) on proc attempt, 60s cooldown on crucify
β€’ Zombie Devil: Fixed spawning multiple zombies, zombies now do damage, can no longer get epic+ zombies and bosses
β€’ Tomato Devil: Added seed cooldown (10s) after reviving, seeds despawn at 150+ studs, improved grab animation/hitbox sync
β€’ Angel Devil: Increased dagger crit cooldown to 8s minimum
β€’ Ghost Devil: Added 1 hour cooldown on death variant
β€’ Future Devil: Auto-dodges halt after 45 seconds, faster counter activation (1.35x speed)
β€’ Leech Devil: Damage nerf

Balance Changes (Jan 19, 2026):
β€’ Mantis Contract: Now parriable
β€’ Tomato Devil revive: Cooldown +50%
β€’ Tomato grab: Stun -37%

Contract Types and Roles

πŸ“¦ Resource Contracts

Goal: Gather basic materials, currency, or general resources.

Traits:

  • β€’ Low-to-medium difficulty
  • β€’ Ideal for Day 1
  • β€’ Establish stable cash flow
  • β€’ Provide upgrade materials

Recommendation: Make this your first one or two contracts to reduce combat and curse pressure.

βš”οΈ Ability/Weapon Contracts

Goal: Unlock or enhance specific skills/weapon lines, or grant rare components.

Traits:

  • β€’ Higher risk
  • β€’ Strict conditions or strong enemies
  • β€’ Big power spikes in return
  • β€’ May involve combat challenges

Recommendation: Attempt after you have baseline survivability and mobility.

πŸ—ΊοΈ Exploration/Location Contracts

Goal: Reach specific places, trigger events, or complete route checks.

Traits:

  • β€’ Combat can be controlled
  • β€’ Emphasizes map knowledge
  • β€’ Time/weather windows
  • β€’ Hidden interactions

Recommendation: Use to expand map knowledge, discover shortcuts/safe hubs, and stack with resource contracts.

πŸ’€ Elite/Hunt Contracts

Goal: Defeat particular demons/elites/bosses.

Traits:

  • β€’ High risk, high reward
  • β€’ Rare drops, major upgrade mats
  • β€’ Failure is costly
  • β€’ Requires preparation

Recommendation: Do when you have reliable DPS and crowd control; prep with exploration/resource contracts first.

ℹ️

Contract Cost Analysis

Cost Types:
β€’ DPS Contracts: Continuous health drain, resource cap reduction (-10%), increased cooldowns
β€’ Survival Contracts: Reduced damage output, longer cooldowns, movement speed penalty
β€’ Mobility Contracts: Increased resource consumption, reduced defense, shorter durations

Combo Rule: Avoid stacking similar costs (double health drain, double regen reduction). Prioritize complementary combinations.

Triggers, Acquisition, and Prerequisites

How Contracts Trigger

πŸ‘€ NPC Handoff

Interact at a safe hub or specific spot. May require reputation or prior completion.

πŸ“ Map Interaction

Interact with objects/markers to activate a contract prompt.

πŸ”— Chain Tasks

Complete tier N to unlock tier N+1. Difficulty usually ramps up.

Prerequisites

Character State

Some require specific physiology/faction/skill levels.

Time/Weather

Certain contracts trigger or are best done at specific times or conditions.

Items/Resources

May require specific items to initiate or deliver.

Acquisition Tips

Day 1 Strategy

Pick repeatable, stable-yield contracts with low gates. Focus on resource contracts first.

Concurrency Management

Keep it to ≀2 simultaneous contracts to reduce conflicts and curse pressure.

1

Hunt Devils

Defeat devils in the world to collect contracts. Each devil has a chance to drop their contract. Some devils may provide hints on how to obtain contracts.
2

Collect Three Contracts

To form a contract with a devil, you need to collect three contracts from the same devil type.
3

Activate Contract

Once you have three contracts from the same devil, you can activate the contract to gain their abilities (Z/X/C keys).
4

Manage Curses

Contracts come with costs (curses). Monitor curse levels and manage them carefully to avoid penalties.

Curses and Risk Management

Sources of Curses

Primary Sources

  • β€’ Signing contracts
  • β€’ Contract failures
  • β€’ Timeouts
  • β€’ Certain fights or environments

Ongoing Effects

  • β€’ Some contracts apply ongoing debuffs while active
  • β€’ Curse stacking from multiple contracts
  • β€’ Environmental curse sources

Curse Thresholds

Keep curse levels low on Day 1. Exceeding thresholds causes significant penalties:

  • β€’ Stat decay: Reduced effectiveness of abilities
  • β€’ Tougher encounters: Enemies become more difficult
  • β€’ Random punishments: Unpredictable negative effects
⚠️

Critical Threshold

Monitor curse levels continuously. If curses exceed your set threshold, immediately retreat and adjust your strategy.

Removal and Mitigation

πŸ’Š Consumables

Carry 1–2 cleanse/reduction items as your "insurance."

Always keep these in your inventory before accepting high-risk contracts.

πŸ›οΈ Locations/Services

Safe hubs or special altars can clear or suppress curses.

Use safe hubs as start/end points for contract runs.

⏱️ Tempo Control

Insert "light task" windows in your loop to manage curses and restock.

Balance high-risk and low-risk contracts.

Quick Risk Assessment Model

1. Reward Evaluation

Does the reward directly serve your current goal (power/economy/map intel)?

2. Failure Cost Assessment

Is the failure cost + curse stack within your set limits? If not, stop early.

3. Resource Check

Do duration and route complexity fit your mobility and consumable reserves?

Reward Evaluation and Priorities

Immediate vs Long-Term

Early Game: Immediate Rewards

  • β€’ Direct upgrades
  • β€’ Supplies
  • β€’ Currency
  • β€’ Basic materials

Mid-Game: Long-Term Rewards

  • β€’ Weapon/skill unlocks
  • β€’ Rare components
  • β€’ Build-defining abilities
  • β€’ Advanced materials

Value Assessment Framework

Material Rarity & Market Value

Assess material rarity, market value, and build fit. Prioritize items that unlock weapon move sets over pure stat increases.

Core Gap Identification

Will the reward patch a "core gap" (mobility, control, key component)? Unlocking new capabilities is more valuable than +5% damage.

Synergy Planning

Example Synergy Loop:

1.Contract A yields materials
2.Contract B converts them into power (weapon/skill upgrades)
3.Stack exploration + resource contracts to maximize output per minute of travel

Standard Execution SOP

Pre-Acceptance Check

πŸ“¦ Weight & Inventory

Leave space for pickups. Check inventory capacity before starting.

πŸ’Š Anti-Curse & Healing

Carry at least 1–2 cleanse/heal. If short, buy first.

βš”οΈ Weapons/Skills

Ensure one stable DPS option and one control/survival tool.

Route Planning

Use an "outer ring (low risk) β†’ mid ring (moderate risk) β†’ core point (high reward)" loop.

Anchor runs from a safe hub to minimize risky returns. Plan your route to avoid elite patrol corridors.

πŸ’‘

Route Efficiency

Minimize backtracking by planning contract targets along a logical path. Use shortcuts and safe zones discovered during exploration contracts.

Execution Tips

πŸ” Recon

Scout enemy types, patrol paths, terrain hazards before engaging.

βš”οΈ Split Waves

Isolate fights; avoid stacked pulls; save control for elites.

⏰ Timing

Push key segments during low-activity times or when visibility favors you.

Turn-In and Settlement

Mid-Run Check

Monitor bag space and curse levels. Return to hub if needed before continuing.

Turn In Promptly

Turn in materials/task items promptly to lock in gains. Don't risk losing rewards to death.

Post-Run Review

Record route efficiency and pain points. Iterate and improve your next contract run.

Concurrency and Tempo Control

Concurrency Cap

Recommended: 2 simultaneous contracts maximum (1 main, 1 auxiliary for gathering/exploration).

This reduces conflicts and curse pressure. More than 2 concurrent contracts can lead to uncontrollable curse stacking.

Task Slicing

Break a contract into smaller milestones to reduce one-shot failure risk. Complete objectives in stages rather than attempting everything at once.

Pre-Set Stop-Loss

Curse Threshold

If curses exceed threshold, retreat and adjust immediately.

Resource Limit

If consumables plummet, set max attempts/time caps to avoid dragging down your overall run.

Map and Location Integration

πŸ›οΈ Safe Hubs

Use as start/end points. Provide resupply, curse cleanse, and possibly revive services.

Always plan your contract routes to begin and end at safe hubs whenever possible.

πŸ’Ž High-Value Zones

Stronger foes and better rewards. Enter only with stable power and adequate preparation.

Don't venture into high-value zones until you've completed preparation contracts.

πŸ—οΈ Hidden Interactions/Shortcuts

Dramatically cut travel time or bypass elite patrols. Prioritize discovery during exploration contracts.

Exploration contracts often reveal shortcuts that make future contract runs more efficient.

πŸŒ… Time and Environment

Night/bad weather is riskier but sometimes more rewarding. Attempt with cleanses and control ready.

Alternate "daytime light tasksβ€”nighttime focus tasks" to balance safety and yield.

Build Synergies

βš”οΈ DPS Builds

Prioritize hunt/weapon contracts to snowball kill speed.

Recommended:

  • β€’ Elite/Hunt contracts
  • β€’ Ability/Weapon contracts
  • β€’ High-damage combinations

πŸ›‘οΈ Survival/Control Builds

Stack mobility, defense, and control rewards first; then tackle elites.

Recommended:

  • β€’ Exploration contracts
  • β€’ Resource contracts
  • β€’ Mobility/control contracts

πŸ’° Economy-Oriented

Focus on repeatable resource contracts for stable cash flow; later pivot to power contracts.

Recommended:

  • β€’ Resource contracts
  • β€’ Repeatable stable missions
  • β€’ Low-risk, high-yield contracts

Common Pitfalls and How to Avoid Them

⚠️ Signing Too Many High-Risk Contracts

Taking multiple high-risk contracts simultaneously leads to curse spikes and failures.

Solution: Limit to ≀2 concurrent contracts, with at least one being low-risk.

πŸ—ΊοΈ No Routing Strategy

Constant backtracking and wandering into elite patrol zones wastes time and resources.

Solution: Plan routes around contract targets using the outer→mid→core loop structure.

πŸ“¦ Mismanaging Inventory/Weight

Can't pick up key items because inventory is full or over-encumbered.

Solution: Always check inventory space before accepting contracts. Turn in items frequently.

πŸ’Š No Cleanse/Heal Reserve

One mistake snowballs into disaster without proper consumable reserves.

Solution: Always carry 1-2 cleanse/heal items as insurance before high-risk contracts.

🎯 Chasing Off-Build Rewards Early

Pursuing rare but off-build rewards early wastes resources and stalls progression.

Solution: Focus on rewards that directly serve your current build goals. Save rare off-build items for later.

Practical Tips and Tricks

πŸ’‘

Layer Tasks

Use "Route prep β†’ objective done β†’ safe extraction β†’ turn-in/settle" workflow.
πŸ’‘

Skill Discipline

Save control/survival abilities for elites or dangerous chokepoints.
πŸ’‘

Observe Spawns

Track enemy refresh rhythms to find low-risk crossing windows.
πŸ’‘

Keep Buffers

Maintain a financial and consumable safety margin. Avoid "naked" runs on key contracts.
πŸ’‘

Run Logs

After each contract, log time cost, fights, and yield. Refine choices continuously.
⚠️

Focus Strategy

Don't spread yourself too thin. Focus on collecting 3 contracts from one devil first before moving to others.

Advanced Strategies (Mid/Late Game)

πŸ”— Chain Contracts

Plan linear/tree progressions. Prep resources and build needs for the next tier in advance.

Complete tier N contracts to unlock tier N+1. Prepare for difficulty ramps by ensuring adequate power and resources.

🎯 Contract Sets

Choose complementary rewards to form a "resources β†’ power β†’ map intel" compounding loop.

Example Set: Resource contract (materials) β†’ Ability contract (convert materials to power) β†’ Exploration contract (discover shortcuts for future efficiency)

πŸ’€ High-Difficulty Hunts

Once you master enemy mechanics and terrain leverage, schedule focused pushes for rare drops.

Only attempt elite/hunt contracts after completing preparation contracts and having reliable DPS/control.

πŸ’° Economic Loop

Establish repeatable "cash-flow" contracts. Use the surplus to push power ceiling.

Prioritize stable, repeatable resource contracts early to build economic foundation before pursuing high-risk, high-reward contracts.

Execution Checklist

βœ… Before Accepting

πŸ—ΊοΈ Routing

βš”οΈ During Execution

πŸ’° After Settlement

Recent Balance Changes (Jan 26-31, 2026)

ℹ️

Balance Patch Updates

The following contracts received balance adjustments in recent patches. Check the Updates page for complete patch notes.

Buffed Contracts

  • β€’ Mantis: Not blockable anymore (reverted to original state)
  • β€’ Snake: Windup decreased
  • β€’ Bat: Windup decreased
  • β€’ Mold: Windup decreased
  • β€’ Zombie: Now deals damage (fixed), ragdoll time reduced

Nerfed/Adjusted Contracts

  • β€’ Shark: Cooldown starts after (fixed exploit)
  • β€’ Eternity: CD starts after duration, duration decreased
  • β€’ Zombie: Summoning cooldown added, zombies no longer drop health packs

Bug Fixes (Jan 31)

  • β€’ Fixed Zombie Contract not dealing damage
  • β€’ Fixed Zombie Contract zombies no longer dropping health packs
  • β€’ Fixed being able to obtain Octopus Contract multiple times
  • β€’ Fixed not being able to eat Mantis Devil arm
  • β€’ Added prevention for Gun Devil Fragment voiding

Special Contract Guides

Contract-Specific Guides

Octopus Devil Contract

Learn how to obtain the powerful Octopus Devil Contract. Includes location guide, battle strategy, quest requirements, and debuff selection tips.

Update 1 Phase 1: Dynamic questline for obtainment. Includes Base Skill, Block Variant, and Evolved Variant.

β†’ View Complete Guide

Shark Contract

New contract added in Update 1 Phase 1. Dynamic questline for obtainment with powerful ranged abilities.

Abilities: Base Skill and M2 Variant (includes two skills). Excellent for ranged combat and crowd control.

ℹ️

New in Update 1

Shark Contract features a dynamic questline system similar to Octopus Contract. Complete the questline to unlock Base Skill and M2 Variant.

Related Guides