Devil Hunter Updates & Patch Notes

Track version changes, new features, and mechanic updates for Devil Hunter Roblox.

ℹ️

Stay Updated

Check this page regularly or follow the official Trello/Discord for the latest updates and announcements.
PHASE 2 LIVE

Update 1 Phase 2 β€” The Gun Devil's Descent

Gun Devil World Raid, Overworld Elo, Special Division Creation, Banks, Gun / Fortune / Eternity contracts, Gun Devil Overcharged fiend, and new codes. Phase 2 is live.

πŸ”₯ Gun Devil World Raid

Fragments guarded across map; destroy to weaken Gun Devil. He scatters into smaller formsβ€”track them for Gun Devil Contract. Brothers may receive fragments.

βš”οΈ Overworld Elo & Divisions

Climb TOP 250 in overworld PvP; TOP 10 end of February get TITLE. Create Special Divisions, earn collective ELO; TOP 3 globally get division titles.

🏦 Banks

Transfer items across all character slots. Banks located in faction bases.

πŸ“œ New Contracts

Gun (defeat raid β†’ weakened form), Fortune (Rock Paper Scissors), Eternity (satisfy in raid). Gun Devil: Overcharged via Fragment.

GUNDEVILUPDATEONEDELAYDEVIL→ Active Codes
PHASE 1 RELEASED

Update 1 β€” Phase 1 Released

Ranked (1v1/2v2/3v3), Violence Fiend, Gun Fiend, new greatsword & fiend skills, Octopus & Shark contracts, mobile & console improvements. Phase 1 is live.

πŸ‘Ή New Fiends (Phase 1)

  • β€’βœ“ Gun Fiend [EPIC] - Ranged with ricocheting projectiles
  • β€’βœ“ Violence Fiend [RARE] - Melee with fist-based damage
  • β€’βœ“ Cosmo Fiend (Released Jan 26)
  • β€’V2 modes for all fiend abilities (Coming in future phases)

βš”οΈ New Hybrids

  • β€’Katana Hybrid (fully fleshed out)
  • β€’Bomb Hybrid
  • β€’Chainsaw Hybrid

🎯 New Skills (Phase 1)

  • β€’βœ“ 5 new Fiend skills: Running Downslam, Lotus, Piledriver, Crusher, Double Punch
  • β€’βœ“ 4 new Greatsword skills: Skycrusher, Bisection, Perfect Kill, Beheader
  • β€’Yamata crit (Coming in future phases)

πŸ—‘οΈ Weapons & Accessories

  • β€’1 new weapon for each weapon class
  • β€’10 new rare/legendary accessories

🌍 New Content

NPCs:

  • β€’Spider Fiend NPC
  • β€’Pig Devil NPC

Devil Contracts:

  • β€’βœ“ Octopus Contract - Dynamic questline, Base Skill, Block Variant, Evolved Variant
  • β€’βœ“ Shark Contract - Dynamic questline, Base Skill, M2 Variant (Two Skills)
  • β€’Stone Devil Contract (Coming in future phases)
  • β€’Typhoon Devil Plus Contract (Coming in future phases)
  • β€’βœ“ Eternity Devil Contract (Phase 2)
  • β€’Future Devil Contract (Coming in future phases)

Raids:

  • β€’Typhoon Devil Raid
  • β€’Chainsaw Raid (Hybrid obtainment)
  • β€’Bomb Raid (Hybrid obtainment)

Other:

  • β€’Eternity Devil weapons
  • β€’Hotel raid drops

βš™οΈ System Improvements

  • β€’βœ“ Mobile support - Skills in hotbar, contract skills (Z/X/C), target lock, etc.
  • β€’βœ“ Console support - Target locking, key binding, dual keypress, etc.
  • β€’Inventory UI expanded (Coming in future phases)
  • β€’Filter added to inventory UI (Coming in future phases)
  • β€’βœ“ Ranked system - 1v1, 2v2, 3v3 with rewards and leaderboards
  • β€’Tutorial system (Coming in future phases)
  • β€’βœ“ Code system improvements - New code 600KMEMBERS
ℹ️

Note

This preview is based on community sources and may be subject to change. Stay tuned to the official Discord and Trello for confirmed details and release dates.

Recent Updates

Re-Release Progress β€” Raids, New Content & Team Update (Official Discord)

Version Dev Update β€’ February 14, 2026

High Impact

Changes:

  • β€’The team is working around the clock and is excited to share progress as they gear closer to re-release.
  • β€’Expect insight into the raids they've been working on, and some of the new content, over the coming 2 weeks.
  • β€’This shutdown period has helped the team focus on QoL improvements, clear out bugs, and general improvements across the game.
  • β€’Model sneaks have been posted on Discord β€” more community reactions help unlock more dev sneak peeks. Get to reacting!
  • β€’New faces have been onboarded onto the team and are helping with reworks and new content.
  • β€’Follow this site and the official Discord for the latest return date and re-release updates.
⚠️

High Impact Update

This update significantly affects gameplay. Review the changes carefully and adjust your strategies accordingly.

Temporary Shutdown β€” Game Offline for Rebuild

Version Announcement β€’ February 5, 2026

High Impact

Changes:

  • β€’Devil Hunter is temporarily shut down (shutdown at 12:00 AM EST). This is NOT permanent.
  • β€’Reason: Roblox moderation triggered by fake phone numbers on billboards in the map β€” not the developers' choice.
  • β€’Progress and purchases will be saved. Your data is safe.
  • β€’The team is stepping back to rebuild Devil Hunter into a complete, polished game based on player feedback.
  • β€’What they're working on during shutdown: Massive content expansion (new Hybrids, Fiends, Contracts, Raids, storylines); System overhauls (tutorial, combat, progression, QoL); Visual & audio upgrades (animations, VFX, sound); Bug fixes & optimization (performance, 9m 30s Devil fix, known issues).
  • β€’Follow this site for the latest return date and updates.
⚠️

High Impact Update

This update significantly affects gameplay. Review the changes carefully and adjust your strategies accordingly.

Flea Fiend Release & Bug Fixes Patch

Hotfix β€’ January 31, 2026

High Impact

Changes:

  • β€’Flea Fiend [NEW] [COMMON]: Gimmick "Parasitic Infestation" β€” Flea Poison siphons HP and Sanity from opponents over time, granting regeneration; Passive "Bloodletting Parasite" sustains through combat; Custom M1 Flea Barrage (short-range projectiles with poison); Leap (AOE crash, Air Variant guard breaks); Blood and Suck (homing grab with health/sanity siphon); Swarm (Flea-infested tornado, M2 variant: 6 smaller tornadoes)
  • β€’Core Systems: Fixed 9:30s bug (players teleported to new server after 30s); Fixed clan divisions not functioning; Fixed skills reusable before cooldown started; Fixed blocking while using moves; Fixed stat duplication exploit; Fixed accessory stat duping exploit
  • β€’Inventory & UI: Fixed inventory disappearing/invisible after respawning; Fixed inventory becoming inaccessible; Fixed health blindness debuff bypassed by party; Fixed health debuff not displaying in party UI; Fixed Yakuza clothing not appearing
  • β€’Weapon & Skill Fixes: Fixed Fang Rondo still being parryable; Fixed Thousand Stabs still being parryable; Fixed Shoulder Charge breaking when parried; Fixed 100-Year Sword crit cancelled granting infinite speed boost
  • β€’Contract Fixes: Fixed Zombie Contract not dealing damage; Fixed Zombie Contract zombies no longer dropping health packs; Fixed obtaining Octopus Contract multiple times; Fixed not being able to eat Mantis Devil arm; Added prevention for Gun Devil Fragment voiding
  • β€’Fiend & Enemy Fixes: Cosmo buffed; Shark Devil contract damage reduction; Fixed Zombie enemies spawning above map; Fixed grab moves killing player if enemy died during grab; Fixed regenerating while using Lotus and Piledriver as fiend
  • β€’Grab & Physics Fixes: Fixed most grabs flinging targets; Fixed most grabs killing player when enemy dies mid-grab; Fixed Octopus grab flinging; Fixed Cosmo grab flinging; Fixed Octopus Grab allowing movement during follow-up; Fixed Bite flinging; Fixed Piledriver/Lotus flinging
  • β€’Hybrid Fixes: Fixed Katana Man red screen bug
  • β€’Console Fixes: Fixed Console Wallrun; Fixed Console Wallclimb
  • β€’Moderator Tools: Fixed mods unable to restore players β€” restores now open and functional
  • β€’New codes: 40MVISITS!, 9M30SHOTFIX, BUGFIXES, ARTHURSAGENTS (18 rerolls, 8 clans, 5 hair/eye color, 1 eraser)
⚠️

High Impact Update

This update significantly affects gameplay. Review the changes carefully and adjust your strategies accordingly.

Cosmo Fiend Release & Major Balance Patch

Version Balance Patch β€’ January 26, 2026

High Impact

Changes:

  • β€’Cosmo Fiend [NEW]: Gimmick "Can You Handle Halloween?" β€” aura builds on skill hits; radius passive causes insanity VFX; Z M1 Halloooween (knockback + pumpkins); Z M2 All-Out Halloween (book read, circular field stuns attackers); X M1 Delayed Scare (9 pumpkins, latch onto 10 people, 2 min); X M2 snap triggers all pumpkin explosions; C HALLOWEEEEEN beam; C M2 Guess What Day It Is bomb; C Block Trick or Treat (5 bars, 5s distortion every 30s)
  • β€’Contractor: Land splitter endlag reverted; Hyper armor on whirl wind cleaver after first hit
  • β€’Gun Fiend: M2/Running M1 parry stun from close distance
  • β€’Weapons: Rot & Ruin endlag reduced; Sealed World M1 speed up, crit hitbox up, crit 2nd hit guard breaks; Katana base dmg lowered; Kuchigatana M1 speed & hitbox up; Murasama M1 dmg up; Nail sword crit hitbox reduced, M1 speed/dmg up, running M1 up; Dagger crits no longer instant guardbreak (high posture); Undead Sickles range nerf, more posture; Punk Hazard M1 speed & crit dmg up; Razor Halberd crit CD up, now knockback; Sealed Fang M1 speed up, M1 dmg nerf; Scissor Blade M1 speed buff; Shibuki running M1 slowed, M1 speed up
  • β€’Contracts: Shark cooldown starts after (fixed); Eternity CD starts after duration, duration decreased; Mantis not blockable anymore (reverted); Snake, Bat, Mold windup decreased; Zombie does damage, summon CD added, ragdoll reduced, no health packs from summons
  • β€’Fiends: Katana Hybrid Z/C dmg up, soul drain reduced, counter bug fixed; Nail Fiend impalement invisible, spawns studs, hammer M1 up; Blood Fiend scythe dmg reduced; Violence Fiend Pummel range fixed, no movestack, M1 range decreased; Angel Fiend spear stun fixed, katana dmg up, dagger dmg down, katana crit cancel on parry
  • β€’Fiend moves: Lotus/Piledriver movestack removed; Crusher, Double Punch dmg buff; Bite knockback up; Talents: Rupturing cry, Revive sprout, Borrowed life fixes; Frog/Stone variant fixed
  • β€’Contractor skills (Light): Thousand stabs all hits; Shredder dmg buff; Blitzcut whiff endlag reduced, now knockback; Overhead Reprisal stun & dmg buff; Assassin step posture up; Viper dash, Fang rondo, Viper fury, Crimson coil, Eviscerate buffs
  • β€’Legendary clans now rollable
  • β€’Bug fixes: Shark hyperarmor forever, Controller parkour, Yakuza clothing, Mobile UI disappearing, Gun Devil spawn in raids, Sword Draw Counter red screen
⚠️

High Impact Update

This update significantly affects gameplay. Review the changes carefully and adjust your strategies accordingly.

Clan Buffs, Gun Devil Raid Spawn & CLANDEVIL Code

Hotfix β€’ January 25, 2026

Medium Impact

Changes:

  • β€’Gun Devil World Raid: First-ever raid had 100% spawn rate (30-min window); normally 15% chance every 3 hours at XX:30
  • β€’New legendary clans added; some rare clans buffed
  • β€’Cosnoe: Sanity +5%
  • β€’Anzai: Resistance and Technique +5%
  • β€’Shougi: Health and Strength +4%
  • β€’Senzai: +3% damage to all skilltree fiend skills
  • β€’Gunji (Legendary): +10% damage; at 25% HP, mania state: +15% Technique, Resistance, Speed
  • β€’Fushai (Legendary): +12% speed; after 3 contract/fiend skill hits, applies Conqueror's Dominance (-10% speed & posture, decays 1% per 3s)
  • β€’New code: CLANDEVIL (shutdown compensation β€” redeem before next shutdown)
  • β€’Small visual issue with new clans (shutdown fixes it)

Update 1 Phase 2 β€” The Gun Devil's Descent

Version Update 1 Phase 2 β€’ January 25, 2026

High Impact

Changes:

  • β€’Gun Devil World Raid: Gun Devil returns; Gun Fragments scattered and guarded; destroy fragments to weaken him (they regenerate); scatters into smaller forms for Gun Devil Contract; may gift fragments to brothers
  • β€’Overworld Elo: Compete in overworld PvP, climb TOP 250; TOP 10 end of February receive TITLE
  • β€’Special Division Creation: Create custom Special Divisions; earn collective ELO via kills/raids; TOP 3 globally end of February get unique division titles
  • β€’Banks: Transfer items across ALL character slots; found in faction bases
  • β€’Gun Contract: Defeat Gun Devil β†’ find weakened form in city. M1 Bang, M2 Bombardment, Block Rain, Aerial Arise. 1 guaranteed per raid (rare 2–3)
  • β€’Fortune Contract: Challenge Fortune Devil to Rock Paper Scissors. M1 Fortune's Curse, M2 Fortune's Blessing
  • β€’Eternity Contract: Satisfy Eternity Devil in his Raid. M1 Deferred Time, M2 Time Reversal (requires Favor)
  • β€’Gun Devil: Overcharged: Consume Gun Devil Fragment from world event to empower abilities
  • β€’Bug fixes: Ranked lootboxes rarity display; Yakuza clothingless; Future Devil broken; Shoulder Charge stun; Stunned mode; Contracts not scaling off sanity; Phone reopenable; Octopus soft lock; Curse Quest soft lock
  • β€’New codes: GUNDEVIL, UPDATEONE, DELAYDEVIL
  • β€’Cosmo Fiend released Jan 26 (see latest update)
⚠️

High Impact Update

This update significantly affects gameplay. Review the changes carefully and adjust your strategies accordingly.

Major Balance Update β€” Skills, Fiends, Weapons & Quests

Version Balance Update β€’ January 21, 2026

High Impact

Changes:

  • β€’Shark Devil Quest is now repeatable
  • β€’Added more reliability to Katana Devil Man Raid
  • β€’Ghost Devil and other entities no longer cause progression blocks
  • β€’Applied fixes to Zombie Raid and Eternity Raid
  • β€’Octopus Devil (AI) Emerge skill now tracks players better
  • β€’Octopus Devil no longer attacks seeds
  • β€’Human Maximum Health increased to 400
  • β€’Can't use fist skills if you have a weapon equipped
  • β€’Lotus: Base damage reduced 50%, now scales with stats
  • β€’Piledriver: Base damage reduced 50%, removed knock up on AoE, now scales with stats
  • β€’Running Downslam: Damage reduced 34%, now scales with stats
  • β€’Crusher: Damage reduced 45%, now scales with stats
  • β€’Double Punch: Base damage reduced 35%, now scales with stats
  • β€’Blood Scythe: Hitbox duration reduced ~22%
  • β€’Violence Fiend Brutalize: Base damage reduced 47%, now scales with stats
  • β€’Violence Fiend Beatdown: Damage reduced 31%, now scales with stats
  • β€’Violence Fiend Rampage: Damage reduced 18%, Rampage M2: 24%, Gang Violence heal nerfed
  • β€’Violence Fiend M1: Damage 10β†’7, speed 2xβ†’1.6x; fixed hitbox on X m2 and C (oversized)
  • β€’Gun Fiend: Projectile range -30–40%; AK-47 attack speed -15%; M1 speed nerf 40%β†’30%
  • β€’Super Armor removed: Brutalize, Lotus, Crusher, Piledriver, Rampage M2, Seismic Toss (Beatdown M2)
  • β€’Endlag: Eviscerate -50%, Jackpot -30%, Bite -25%, Iron Heel -40%, Cross Punisher crit -50%; Rampage M2 +0.3s, Skycrusher +0.15s, Lotus +0.25s, Beheader 15% slower windup
  • β€’Feral Whirlwind: +0.25s recovery on whiff; Landsplitter ragdoll -40%; Spinning Kick flings vs ragdoll; Tomato grab stun -37%; Greatsword Bisection: removed cripple
  • β€’Damage: Shark M1 -11%, Seismic Toss -25%, Greatsword Bisection -17%/-29%, Angel Spear M1 -10.5%, Flesh breaker 10β†’8.5, AK-47 9β†’8
  • β€’Cooldowns: Tomato revive +50%, Blood Scythe +39%, Rot & Ruin crit +10s, Katana Hybrid heal +50%
  • β€’Angel Katana crit: cancels on parry
  • β€’Weapons: Sealed World/Scarlet Queen/Yamada running M1s 40% faster; Yamada regular M1s 20% slower; Angel Spear running M1 31% slower endlag; Sealed World damage nerfed
  • β€’Mantis Contract now parriable; Devil crusher damage 8; Blood fiend M1 scales off Strength; Fiend Regen 5%β†’3% per Resistance, cap +2 max; fiend variant nerfs; Rot & Ruin endlag adjusted; Fist scaling 9.5%β†’8.5% per Strength
  • β€’New code: 6767 (x3 Fiend Rerolls, x3 Clan Rerolls) β€” Expired Jan 23, 2026
⚠️

High Impact Update

This update significantly affects gameplay. Review the changes carefully and adjust your strategies accordingly.

Update 1 Phase 1 β€” Ranked, New Fiends, Mobile & Console

Version Update 1 Phase 1 β€’ January 18, 2026

High Impact

Changes:

  • β€’RANKED: 1v1, 2v2, 3v3; top 10 at month end get titles and bonuses; rewards: loot boxes, yen, titles
  • β€’Violence Fiend [RARE]: Melee, fist blunt. All skills enhanced during Gang Violence. M1 unique combo + forward momentum; running variant when sprinting. Critical (Uppercut) launches, marks for Rush; GV: faster, larger hitbox. Rampage: super armor charge into knockback punch, marks Rush; GV: faster, larger. M2 Pummel: grab β†’ 3-hit β†’ launch; picks up downed; GV: faster grab, larger. Brutalize: grab, leap, slam AOE; auto-rush to nearby hit; picks up downed; GV: faster grab, larger. M2 Gang Violence: size/speed/damage/defense/max HP up; enhances all skills; drains Rage. Beatdown: 2-hit lunge; backstab resets CD; feintable for grab bonus; GV: faster, larger. M2 Seismic Toss: grab, spin, hurl; GV: faster grab, larger.
  • β€’Gun Fiend [EPIC]: Ranged, sharp projectiles; all ricochet. Overcharged variants. M1 single ricochet; M2+M1 hold = 3-round burst; both apply Death Mark. Critical: 5-round homing; M2 hold = beam sniper; Overcharged = guardbreak beam; Death Mark Execution = homing to all marked. Assault Rifle: 2-round homing; Overcharged 3-round larger. M2 Aerial Assault: jump, 6 volleys + ground explosions; Overcharged larger hitboxes. Bullet Hell: 360Β° 18 projectiles, HyperArmor, clears stuns; Overcharged larger. M2 Bullet Rain: aim β†’ artillery barrage, persistent zone; Overcharged larger. Hardscope: charged guardbreak, Super Armor, ricochets; Overcharged faster + knockback/force roll.
  • β€’4 Greatsword: Skycrusher (leap, crash, AOE), Bisection (sweep up then down, large range), Perfect Kill (2h bisection, slow windup fast exec), Beheader (1h thrust down, fast short windup; hold = twice).
  • β€’5 Fiend: Running Downslam (super armor sprint, 2 slams, knockback), Lotus (grab, 5 kicks, slam AOE; picks up grounded), Piledriver (grab, leap, head-first slam AOE; miss = kick; picks up grounded), Crusher (grab, overhead throw ragdoll; miss = 2-stage kick; picks up grounded), Double Punch (2 punches, 1st marks Rush 2nd knockback; feintable for grab bonus).
  • β€’Contract UI (Z/X/C) updates dynamically for variant names (block, uppercut, knocked, M2). Octopus: questline; Base, Block, Evolved. Shark: questline; Base, M2 (two skills).
  • β€’Mobile: Can use skills in hotbar
  • β€’Mobile: Can use contract skills by pressing Z, X, C buttons
  • β€’Mobile: Contextual buttons added (only show when close enough)
  • β€’Mobile: M2 variant button to trigger m2 variants of moves
  • β€’Mobile: Must press button to trigger action (no auto-tap)
  • β€’Mobile: Repositioned default button positions
  • β€’Mobile: Edit mode saves button positions
  • β€’Mobile: Updated button appearance visuals
  • β€’Mobile: Target Lock On added with auto-switching when damaged
  • β€’Mobile: Inventory open button added for editing inventory/skills/equipment
  • β€’Mobile: Jump button added for parkour and Angel Glide
  • β€’Mobile: Opening inventory closes other buttons (vice versa)
  • β€’Mobile: Added Uppercut button
  • β€’Mobile: Added Emote button
  • β€’Console: Added target locking
  • β€’Console: Fixed wall running issues
  • β€’Console: Can now bind keys
  • β€’Console: Dual keypress support added
  • β€’Console: Press L3 + R3 to toggle target lock (if enabled in settings)
  • β€’Console: L2 + R2 opens menu now
  • β€’Added Scaled Damage and Critical Damage to Weapon Info (hover over weapons in inventory)
  • β€’Made weapon stats more readable
  • β€’More load optimization
  • β€’Fixed menu music playing x2 (duplicate)
  • β€’Added More Action Panel such as Emotes and Settings etc.
  • β€’New code: 600KMEMBERS (new servers only, no shutdown)
  • β€’Fixed ranked queue'ing issues
  • β€’All black screen issues in ranked should now be FIXED
⚠️

High Impact Update

This update significantly affects gameplay. Review the changes carefully and adjust your strategies accordingly.

Major Balance Update - Parry, Weapons & Skills Overhaul

Version Previous Update β€’ January 12, 2026

High Impact

Changes:

  • β€’Increased parry stun duration
  • β€’Razorfang crit cancelled when parried
  • β€’Triple Stab cancelled on parry
  • β€’AK-47 cancelled on parry
  • β€’Uzi cancelled on parry
  • β€’Cross Punisher cancelled on parry
  • β€’Curse Devil: Added global cooldown (0.5s) on proc attempt, 60s cooldown on crucify
  • β€’Zombie Devil: Fixed spawning multiple zombies, zombies now do damage, can no longer get epic+ zombies and bosses
  • β€’Tomato Devil: Added seed cooldown (10s) after reviving, seeds despawn at 150+ studs, improved grab animation/hitbox sync
  • β€’Angel Devil: Increased dagger crit cooldown to 8s minimum
  • β€’Ghost Devil: Added 1 hour cooldown on death variant
  • β€’Future Devil: Auto-dodges halt after 45 seconds, faster counter activation (1.35x speed)
  • β€’Leech Devil: Damage nerf
  • β€’Kasuka's Fangs: Added posture damage (6)
  • β€’Greatsword: Critical attack has HyperArmor during active phase, increased stun on M1
  • β€’Razorfang: Increased crit endlag
  • β€’Katana: Decreased swing speed
  • β€’Yukimura: Decreased swing speed
  • β€’Axe: Decreased swing speed
  • β€’Murasama: Reduced crit windup
  • β€’Dagger: Decreased crit range
  • β€’Scissors: Increased crit damage
  • β€’Beast's Stride: Added HyperArmor during second hit, end lag on whiff (0.35s), can turn during second part
  • β€’Triple Stab: Cancelled on parry, added posture damage (4), end lag on whiff (0.35s), decreased range, increased windup
  • β€’Fang Rondo: Added posture damage to first hits (5) and final hit (6), end lag on miss (0.35s), increased windup, decreased heavy damage
  • β€’Viper's Dash: Added posture damage (6), end lag on whiff (0.35s), removed end lag on hit, decreased range, narrowed hitbox
  • β€’Assassin's Step: Added end lag when blocked (0.3s), increased posture damage
  • β€’Viper's Fury: Added end lag on whiff (0.35s)
  • β€’Whirlwind Slash: Added posture damage (5), end lag on whiff (0.35s), fixed hitbox
  • β€’Thousand Stabs: Added posture damage to stabs (4) and final hit (6), end lag on whiff (0.35s), reduced hitbox
  • β€’Shoulder Charge: Added posture damage (6), end lag on whiff (0.35s), slowed blade swings (0.15-0.25s)
  • β€’Windbreaker Slash: Fixed bug (now works consistently)
  • β€’Skyscraper: Reduced ragdoll on uplift
  • β€’Skybreaker: Reduced windup
  • β€’Crimson Coil: Added windup to first part
  • β€’Spinning Kick: No longer hits ragdolled targets
  • β€’Punk Hazard: Removed follow up
  • β€’Reduced end lag on bite
  • β€’Bite hit detection triggers earlier and has active hitbox
  • β€’Increased soul gain from healthpack/kill
  • β€’Nerfed wall running in combat
  • β€’Can now buy infinite slots
  • β€’Can scroll through slots
  • β€’Fixed General Exploits
  • β€’Fixed crashing bug
  • β€’Fixed Sealed Fang m1s breaking
  • β€’Fixed some items not being droppable from fiends
  • β€’Fixed bug for phone not working if you died with it open
  • β€’Mobile not having skate fixed
  • β€’Fixed mobile not being able to equip stuff properly
  • β€’New code: FREESLOT (free slot, available until update on Jan 17)
  • β€’Next week's update (Jan 17) will be huge with new weapons, missing crits, fiend additions, contracts, and World Events
  • β€’Lots of new legendary weapons coming
⚠️

High Impact Update

This update significantly affects gameplay. Review the changes carefully and adjust your strategies accordingly.

Bug Fixes & Mobile Improvements

Version Previous Update β€’ January 9, 2026

High Impact

Changes:

  • β€’Katana man has a cooldown to his healing
  • β€’Katana man cutscene only shows first time while alive, then instant after
  • β€’Curse Devil Quest should be repeatable now (similar fix as bat devil)
  • β€’Re-enabled mobile button dialogue interaction support
  • β€’Ghost devil now uses favor and has a proper 1 hour cooldown for its knocked variant
  • β€’Snake now kills the devil before it stores the devil, preventing quest bugs
  • β€’Interact mobile fixed
  • β€’Fixed ghost devil spawning multiple times from knocked variant (in new servers only)
  • β€’New code: 100KLIKES (x2 Fiend Reroll, x2 Clan Reroll, Haircolor Reroll)
⚠️

High Impact Update

This update significantly affects gameplay. Review the changes carefully and adjust your strategies accordingly.

More Polishing Fixes & New Codes

Version Previous Update β€’ January 8, 2026

High Impact

Changes:

  • β€’Bat Devil hitbox fixed - can hit more consistently without being inside it
  • β€’Bat Devil: denying contract allows fighting again
  • β€’Bat Devil: losing fight allows fighting again
  • β€’Slide: now based on current momentum, slide jump also momentum-based, can slide whilst falling to ground if close enough
  • β€’Snake devil was shark devil?? Fixed
  • β€’Mobile Players should be able to interact with dialogue and prompts now
  • β€’Kintoki starter quest bug should be fixed and quest completion bugs similar to it
  • β€’Highlight visual on talkable NPCs
  • β€’Pawn shop UI should close when you press the X button
  • β€’Some Yakuza Players/NPCs should no longer be naked
  • β€’Clicking the player list arrow will now toggle the playerlist and keep it open
  • β€’Technique now reduces cooldowns and also increases range of grab moves like ghost contract
  • β€’Resistance reduces damage done via contracts as a new addition
  • β€’Made it so if your favor is too low, you lose your contract
  • β€’Load time optimizations for lower end devices
  • β€’Nobody will be consistently unable to join now
  • β€’New code: ILOVEROBLOX (x1 Fiend Reroll, x1 Clan Reroll, 15k yen)
  • β€’New code: FPS (x2 Fiend Reroll, x2 Clan Reroll)
⚠️

High Impact Update

This update significantly affects gameplay. Review the changes carefully and adjust your strategies accordingly.

Bug Fixes & Gameplay Improvements

Version Previous Update β€’ January 7, 2026

High Impact

Changes:

  • β€’Snake Devil entities timing fixed - no more 20s wait, spawns right after defeat/in loop of 20s dynamic
  • β€’Upon defeating Ghost Devil, you will be granted the contract
  • β€’Contract giving completely fixed
  • β€’Phone should let you press trade requests all time
  • β€’Combat logging no longer on shutdowns (IN ALL FUTURE SERVERS)
  • β€’Trading fixed
  • β€’Crash rates reduced over 80% with optimizations
  • β€’New code: 75KLIKES (x1 Fiend Reroll, x1 Clan Reroll, 200K Yen - compensation for shutdown)
⚠️

High Impact Update

This update significantly affects gameplay. Review the changes carefully and adjust your strategies accordingly.

Snake Devil Fixes & Code System

Version Previous Update β€’ January 6, 2026

High Impact

Changes:

  • β€’Snake Entities spawning outside of trial zone fixed
  • β€’Settings Reset Button Added (Bugged Console Players Fix)
  • β€’Players No Longer Gets Frozen After Grip
  • β€’Fixed Ghost Devil Drop Rates
  • β€’Fixed Zombie Devil Contract Drop Rates
  • β€’Added some fail safes to trading
  • β€’Zombie Boss Voiding himself
  • β€’Devils who give contracts will give a hint by chance on how to obtain them
  • β€’Hybrids can no longer use fiend rerolls
  • β€’Weapon Models should be fixed
  • β€’No more combat logging on shutdowns
  • β€’Fixed codes not giving SP Resets (will work for all future codes)
  • β€’Fixed sliding issues
  • β€’New code: 50KLIKES (SP Reset, Clan Reroll, Fiend Reroll) - Must redeem in raid server (new server)
  • β€’Fiend rerolls are fixed in new servers
⚠️

High Impact Update

This update significantly affects gameplay. Review the changes carefully and adjust your strategies accordingly.

Phone QoL, Sliding Movement & Code System

Version Previous Update β€’ January 5, 2026

High Impact

Changes:

  • β€’Phone QoL improvements and visual polish
  • β€’Sliding movement added
  • β€’Slide jump mechanic implemented [G]
  • β€’Code system + codes added
  • β€’Fixed Serverlist Refreshing & Searching
  • β€’Fixed infinite loading screen
  • β€’Gladiator should reward both parties now
  • β€’Player markers should be consistent now
  • β€’Optimized the map and removed junk causing lag (game feels much smoother now)
  • β€’New codes: 10KLIKES, 20KLIKES, RELEASE2026, MELO150K (all available until Jan 11)
  • β€’Code redeeming is an app on your phone
⚠️

High Impact Update

This update significantly affects gameplay. Review the changes carefully and adjust your strategies accordingly.

Public Playtest Launch

Version Playtest Release β€’ January 2, 2026

High Impact

Changes:

  • β€’Public playtest launched on January 2, 2026
  • β€’Game is now open to all players
  • β€’Bi-weekly updates planned
  • β€’Mobile support coming in Update 0.5
  • β€’Code redemption system available via phone (N key)
⚠️

High Impact Update

This update significantly affects gameplay. Review the changes carefully and adjust your strategies accordingly.

How Updates Affect Gameplay

High Impact

Major changes that significantly affect gameplay, builds, or mechanics. May require strategy adjustments.

Medium Impact

Notable changes that affect specific aspects of the game. May require minor adjustments.

Low Impact

Bug fixes, quality-of-life improvements, and minor adjustments. Usually don't require strategy changes.

During Shutdown β€” What's Coming

πŸ”§

Devil Hunter Is Being Rebuilt

While the game is offline, the team is working on a massive overhaul to deliver the game players have been asking for.

  • β€’ Massive Content Expansion β€” New Hybrids, Fiends, Contracts, Raids, Storylines
  • β€’ System Overhauls β€” Tutorial, Combat, Progression, QoL
  • β€’ Visual & Audio Upgrades β€” Animations, VFX, Sound
  • β€’ Bug Fixes & Optimization β€” Performance, 9m 30s Devil, Known Issues
ℹ️

Stay Updated

Follow this site for the latest return date and announcements.

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